By Janna Jackson Kellinger
This publication is a consultant to designing curricular video games to fit the desires of scholars. It makes connections among games and time-tested pedagogical suggestions corresponding to discovery studying and suggestions to enhance pupil engagement and studying. It additionally examines the social nature of gaming equivalent to strategies for driver/navigator companions, small teams, and entire type constructions to aid make considering seen; it expands the conventional layout strategy academics have interaction in through encouraging use of online game layout ideas similar to playtesting. the writer emphasizes designing curricular video games for problem-solving and warns opposed to designing video games which are easily “Alex Trebek (host of Jeopardy) donning a mask”. through drawing on a number of fields reminiscent of platforms considering, layout concept, evaluate, and curriculum layout, this e-book is dependent upon idea to generate innovations for practice.
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A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) by Janna Jackson Kellinger